How We Would Have Created MK 11 Terminator

MK 11 Terminator

Though we were not stoked to see him on the roster, the Terminator does have some potential.

The MK 11 Terminator came to our consoles and we wanted to share our thoughts on how we would have made him play.

JG13 Gamer sat down and came up with some moves, combos, and more for his version of the Terminator.

He was inspired Jiren from Dragonball Z Fighterz because of his move set which centers around a command grab normal along with a physical and projectile counter. Another one influence for the Terminator’s moveset was Bane’s trait from Injustice 2.

Here is out MK 11 Terminator (Concept).

Class. Heavyweight

Basic attacks

Heavy punch-1. He punches his arm straight forward, trying to hit the opponent.

Hammer raid-forward 1. Slams both his hands over his head forward, hitting the opponent in the head Krushing blow. If you hit this move against a crouching opponent, the move will become a krushing blow, dealing more damage and launching the opponent.

Back iron-back 1. The terminator backhands the opponent with his gun arm.

Ground smash-crouch 1. He slams his fist onto the ground, creating a small shockwave in front of him.

Choker-2. The Terminator attempts to grab the opponent, if the move lands, he will grab the opponent by the neck and raise them up, choking them for a bit before dropping them to the ground  Amplified version. The amplified version will cause terminator to grab the opponent with his other arm and slam them behind him, dealing more damage and bouncing them up.

Killer shoulder-forward 2. The Terminator charges forward a short distance, ramming the opponent with his shoulder.

Jaw breaker-back 2. The Terminator winds his arm back, then raises his fist into the air, uppercutting the opponent .

Boot stomp-3. The Terminator steps forward, stomping on the ground.

Big kick-forward 3. The Terminator steps forward, kicking the opponent in the gut and kicking them in the gut.

Air jaw kick-back 3. The terminator spins and kicks the opponent in the gut.

Robot upper-crouch 3. The terminator raises up, bashing the opponent in the jaw with his shotgun. Krushing blow, ducking a high attack will cause the uppercut to become a krushing blow.

Face blow-4. The Terminator punches diagonally upwards, stepping forward and hitting the opponent in the face.

Elbow cracker-forward 4. He jabs his elbow forward, hitting the opponent with it. 

Leg toss-crouch 4. He attempts to grab the opponent by their legs, if he does, he will toss them into the air. Amplified version. The amp version causes the terminator to toss the opponent and kick them, dealing more damage.

Kombo strings

Annihilation. Forward 2+2. The Terminator charges forward with his shoulder. Then he will punch the opponent in the guy.

Bone destroyer. Forward 2+2+up 2. The Terminator charges the opponent with his shoulder, following it up with a gut punch. Then he will bash the opponent with his gun.

Deadly protector. Forward 2+3. The Terminator charges forward with his shoulder, them he stomps on the ground.

Judgement day. Forward 2+3+throw. The Terminator charges forward with his shoulder, then stomps on the ground, ending it with him lifting the opponent by their back and slamming them into his head.

Dark fate-Forward 4+1. The Terminator hits the opponent with his elbow, then headbutts the opponent.

Stomp path 3+3+3. The Terminator stomps forward 3 times.

Connor. 3+3+3+1. The Terminator stomps forward three times, ending with a overhead axe handle.

Overwhelming. 3+3+throw. The terminator stomps forward two times, then grabs the opponent and slams them over his knee.

Special moves

Dashing assault (down-forward+1) The terminator rushes forward, after rushing a short distance, he will punch the opponent, knocking them forward, performing this attack in the corner will cause a wall bounce. Amplified version. The terminator fires a second punch, dealing more damage and sending them into the corner, you can meter burn in a second time, launching the opponent into the air. You also have armor for the first two punches. Krushing blow. Landing the first punch from max distance will cause it to become a krushing blow, launching the opponent into the air for combos.

Termination toss (down-forward+2) The Terminator walks forward, holding his arm out, if he comes in contact with the enemy, he will grab the opponent by their neck, raising them into the air and tossing them forward. Krushing blow, using this move to punish a wakeup will cause the grab to become a krushing blow, dealing heavy damage. Amplified version. The amplified version will cause the terminator to toss the opponent, then catch them again and perform a back breaker, launching them into the air,  you also have armor during the walk.

Menacing march (down-down+4) The Terminator marches forward, aiming his shotgun, pressing 1 will cause him to fire the shotgun, pressing 2 will cause him to bash the opponent with the gun in the gut.

Meteor drop (throw in air) The Terminator will grab the opponent in the air, bear hugging them and falling forward, dropping them into the ground. Amplified version. The amp version with cause terminator to pick the enemy up again and slam them by their head, dealing more damage. Krushing blow. If you use this move to counter a air attack, the slam will become a krushing blow, dealing heavy damage.

(Other special moves)

Grappler robot (1 point) Allows the Terminator to end certain kombo strings with throws.

Bad future. 3+3+3+1+throw. The terminator stomps forward three times, then he hits the opponent over the head with a axe handle, then he picks up the enemy and tosses them into the air.

Skynet. Forward 4+1+throw. The terminator hits the opponent with his elbow, following it up with a headbutt, then he grabs the enemy by the shoulders, tossing them into the air and kicking them in the gut. Krushing blow, land the string as a punish will cause the throw to become a krushing blow, dealing more damage and allowing the terminator to combo after it.

Robotic trooper 3+3+throw+throw The terminator stomps the ground twice, before grabbing the opponents shoulders and tossing them to the ground, then he pulls out a bazooka and shoots them with it.

Amplified version. The amped version will cause the terminator to fire two bazookas. Launching the opponent upwards.

Total recall. Back 2+throw. The Terminator uppercuts the opponent, then grabs the opponent by his leg and slams them behind him. Amplified version. The amped version will cause the slam to launch the opponent.

Grenade pull (down-down+1) (1 point) Causes the terminator to pull out a grenade, pressing 1 again will cause him to toss the grenade, after a few seconds, the grenade will explode.

Unstoppable march (2 points) The terminator marches forward, guarding with one of his arms. During this stance he has super armor

Air destroyer (down-up+2) (1 point) The Terminator attempts to catch the opponent in the air, if he does he will grab the opponent and slam them headfirst into the ground behind him, you are also immune to air attacks during this state. Amplified version. The amplified version will cause the terminator to slam the opponent three times into the ground, the third one launching the opponent for combos

Hand breaker  (down+back 1) (1 point) The Terminator takes a stance and hold his hand out, if the opponent hits him with a mid or high, he will catch their fist and spin them around. Krushing blow, using the counter 2 times in a row or on a strong attack will cause the spin to become a krushing blow, dealing more damage and allowing for easier combos 

Termination incentive (1 point)  The Terminator will stomp on the ground, gaining a red aura around him, increasing his damage for a limited time, this can stack up to three times, when the buff is over, terminator will be weakened for a bit, which increases the higher the stack. Amplify. The amp version will cause the terminator to get a buff higher than the 3 stack buff, when the timer runs out, he will be vulnerable for a period of time.

Holographic shield system (2 points) The Terminator summons a hologram shield around him, the sheild will absorb physical attacks and projectiles for a limited time, if the barrier looses all of its health, it will explode, damaging the Terminator. Amplified version. The amplified version causes the shield to reflect projectiles rather than absorbing them.

Rocket swatter (back+1 and 2) (2 points) The Terminator swipes the air, swatting away true projectiles in front of him. Amplify. The amp version will catch a projectile and toss it back at the opponent.

Endoskeleton rampage (3 points)  When on 2nd hitbar. The Terminator will turn into his endoskeleton form, drastically decreasing his speed, but giving him permanent super armor and buffing damage.

Variant 1. Last battle droids. / Grappler robot / Air destroyer / Termination incentive

Variant 2. Unstoppable killer / Hand breaker / Rocket swatter

So there you have it, our concept on how we would have made the Terminator.

How would you have designed the MK 11 Terminator?

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